Run for president in 2004 with this presidential-election game. Crisscross the country doing barn-storming campaigns, set up detailed platforms to outmaneuver your opponents, unleash foot soldiers.
![Skyrim Skyrim](/uploads/1/2/5/7/125743161/566520985.jpg)
![Skyrim Free Pc Full Version 2012 Presidential Election Skyrim Free Pc Full Version 2012 Presidential Election](/uploads/1/2/5/7/125743161/894165087.jpg)
This is a great mod. Thanks for the good work.
I noticed a problem with the encounter 'A party of 3 adventurers on their way to a nearby dungeon'. After a short time the party separates and the 3 members walk individually to the destination and no longer walk together or fight together as a group. This is possibly due to also using the 'Requiem' mod which adjusts walk speeds according to the weight of armor worn - heavy armor NPCs walk slower than light armor NPCs who walk slower than mages in robes.
I think this problem could be fixed by selecting the NPC with the heaviest armor (or heaviest chest piece) as the 'leader NPC' - who walks to the destination, and having the other NPCs (the faster walking NPCs) follow him.
Update:
I looked at my papyrus log and saw many warnings from Extended Encounters:
'warning: Property StopQuestOnLocationChange on script EE_WIPlayerScript attached to alias Player on quest EE_WI001 (5B01E88C) cannot be initialized because the script no longer contains that property'
It looks like every encounter/quest gives a warning.
I noticed a problem with the encounter 'A party of 3 adventurers on their way to a nearby dungeon'. After a short time the party separates and the 3 members walk individually to the destination and no longer walk together or fight together as a group. This is possibly due to also using the 'Requiem' mod which adjusts walk speeds according to the weight of armor worn - heavy armor NPCs walk slower than light armor NPCs who walk slower than mages in robes.
I think this problem could be fixed by selecting the NPC with the heaviest armor (or heaviest chest piece) as the 'leader NPC' - who walks to the destination, and having the other NPCs (the faster walking NPCs) follow him.
Update:
I looked at my papyrus log and saw many warnings from Extended Encounters:
'warning: Property StopQuestOnLocationChange on script EE_WIPlayerScript attached to alias Player on quest EE_WI001 (5B01E88C) cannot be initialized because the script no longer contains that property'
It looks like every encounter/quest gives a warning.